Today – September 18, 2016 – I’ve finally completed all chapters of Doom 3: BFG Edition on the “nightmare” difficulty level. That is… only four years after I started my hunt for the special achievements.
If you’re wondering why it took me so long to do this then, well, it’s because I have completed the main game on hard before, and when I wanted to do the same with Resurrection of Evil, in order to unlock nightmare mode, the game locked me out of the achievements because I supposedly activated and used the console.
In fact what I actually had done was to use the screenshot button. It’s a stupid but that apparently nobody ever bothered to fix – and I didn’t know about it. I had in fact finished Resurrection of Evil on hard difficulty, but I never got any achievements either for beating the final boss or for the difficulty. I got frustrated because I didn’t know where the bug had occurred and I didn’t want to complete the game all over again, so I left that to be done for another day… and here we are, four years later and the bug appeared again but, thankfully, there is a Stream forum thread about this and I found out it’s fixable and you don’t have to restart the whole game. If only I knew this four years ago…
Anyway, during this time several events occurred in my life that I’d rather not talk about, at least here, because it’s completely off topic, but they also contributed to my lack of interest in completing the game again and getting my achievements. I’ve effectively gone through Hell in real life (figuratively speaking), so now a little bit of frustration from a first person shooter game can’t even begin to compare…
So, to celebrate the fact that I’m building a new gaming computer ten years after the one I did when I finished high school and went to university, I decided it was time to finally finish Doom 3 the way it was meant to be played, and finally put it to rest… and also I consider I wouldn’t deserve to play the new Doom game if I didn’t. Not that any of you wouldn’t deserve to play or something like that, it’s just my way of being harsh with myself – I need to feel like I actually deserve something.
Given, I swear to you that finishing the game on nightmare is actually easier than the hard mode, even if you have only 25 health maximum through out the whole game. If you’re wondering why I’m saying that, it’s because if you’re extremely careful with your ammo like I am, nightmare mode actually makes you indestructible… Because in all three games (well, Resurrection of Evil doesn’t count because this behavior is normal) you get the artifact from the very beginning. Yes, you have The Soul Cube to help you. Whenever you kill 5 enemies, it charges up. If you always keep it only for emergencies, difficult areas with surprise jump scare hard enemies become a breeze…
Well, most of the time you have to be careful not to take damage. That’s the only truly difficult and highly annoying part.
It is a bit disappointing that The Lost Mission doesn’t bring any new enemies, but it did have very annoying parts where out of rage I used the rocket launcher, and that says a lot, because I don’t usually use anything else than the good old shotgun.
Yeah, staying alive with 25 health or less is sometimes a challenge, especially in the outside levels where you run out of oxygen. That’s really annoying and there was one time I had no choice but to use all three Hell Stone charges in Resurrection of Evil just to get from point A to point B while running and not bothering to kill any enemies in the process. But… that makes up for the fact that you could run away throughout the whole game with just 1 health point if you really wanted to since whenever you’re using the Hell Stone you’re invincible.
Just for fun I avoided using that as much as possible, by the way. The only time I had no other choice was when I was outnumbered by ranged enemies. Using it actually takes the fun out of the whole thing. I enjoyed taking my time with imps and Hell knights, even killing them with the simple pistol or – not because I am low on ammo but because I just like conserving as much of it as possible – using the plasma grabber to return their projectiles to them.
Oh, and I love taking on revenants face to face at close range with the shotgun – you know, the mean skeletons that shoot rockets out of their shoulders. Yeah, they’re very vulnerable to this strategy. They die from two direct hits from the normal shotgun, or just one direct hit from the double barrel shotgun (much like most of the enemies, for that matter).
In case you’re young enough to not know, you may be wondering why all this excitement and praising over a game – or rather franchise – like Doom?
Well, it is one of the grand daddies of all modern first person shooter games, in fact the second ancestor to this genre. The first game of its kind was rather a beta test for a game engine which later on was used for the first person shooter game, Wolfenstein 3D.
Then after the success of Doom came Quake, and then Quake 2, and so on. This game, Doom, was one of the first video games to ever feature such a level of violence. The story was weird, but back then videos were non existent, and you had to use your imagination a bit. Anyway, no story would make much sense to this… but they did try to make it believable (more or less) in the film adaptation.
That reminds me… You know that weapon, the legendary BFG? Everyone who is into first person shooters knows that the initials stand for “Big Fucking Gun”… but in the movie it is called “Big Force Gun”, although they have no problem with the F word whatsoever. Then why did they do that? Well, it’s for credibility. The Union Aerospace Corporation is a serious and respectable entity, and that being said, nobody would officially name a weapon “Big Fucking Gun.” They have put some thought into that, they really did!
So the world around you gets infested with more and more creepy demonic creatures while scientists disappear. They tried to make sense of that too, so they came up with the idea that the demons were actually the scientists who got turned as a result of unsafe experiments.
I was especially amused by the first person perspective from the movie that was actually rendered using a special version of the Doom 3 game engine.
Anyway, enough digressing… Like I mentioned earlier, there are there very important franchises in the gaming world, that pretty much created the first person genre. They are, in this order: Wolfenstein, Doom, and Quake – and by the way, Bethesda is throwing at us a direct sequel to/remake of Quake 3: Arena soon. This is going to be interesting…
Many things in the world have traditions and historical landmarks, so why would gaming be different? Depending on how old or young you are, you might or might not enjoy historical game titles, but at least for the sake of culture, if you want to call yourself a gamer or a fan of a specific video game genre, your agenda must include playing and completing some of the “classics.” You are likely to not enjoy Doom or Doom II because of the MS-DOS era graphics, but with games like Doom 3 or the Doom of 2016 you have no excuse regarding that.
Yeah, today multiplayer games are all the rage, but multiplayer games have no story to complete and what you are doing is experiencing a repetitive or never-ending battle. If that’s your thing then, fine, by all means… but I’m one of those people who like having thrilling adventures in worlds which do not exist in real life. My experience with Doom 3 taught me something about horror games: Doom isn’t really a horror game.
It uses horror as an excuse to allow you to shoot everything in sight. If you were to shoot anything else than monsters and demons you’d be cataloged as a psycho, not a hero. The same thing can also be said about other games, like Quake, Duke Nukem, etc. 🙂
It barely qualifies as a horror game just because it jump scares the crap out of you… in the beginning. Then, as you play on, you get used to that factor and expect every possible jump scare attempt right where it actually is.
Yes, there is a crucial difference between the original release of Doom 3 and the remastered “BFG” edition: in the original you had to choose one, not both, from either seeing what you’re supposed to be shooting, and actually shooting it. That was creepy sometimes, I have to admit, but it generates panic rather than fear or terror, because you’re not sure if you’re hitting your target.
Well, the imagery of Hell is also a factor, but that’s just disturbing imagery, not necessarily scary in any way. There are other things worse than Hell, less disturbing but much more horrifying in nature. You want proof? Think of a never-ending loop of hallways. The more simple it is, the more creepy and horrifying it gets as you loop again and again and again.
So… if you don’t like horror games, think again about Doom 3, maybe you’ll give it a chance just because of the fun of shooting things.